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AI Insights · Timothy · April 2024

Top 5 Puzzle Games on Android in Latin America for Q1 2024

In Q1 2024, the top 5 puzzle games on Android in Latin America demonstrated varied performance in terms of downloads, revenue, and active users. Sensor Tower provides detailed insights into these trends.

Top 5 Puzzle Games on Android in Latin America for Q1 2024

The first quarter of 2024 saw impressive performances from the top 5 puzzle games on the Android platform in Latin America. According to data from Sensor Tower, these games experienced notable trends in weekly downloads, revenue, and active users.

Wood Nuts & Bolts Puzzle by ABI Games Studio started the quarter strong with nearly 392K downloads in the first week of January, peaking at around 873K by the end of the month. Weekly revenue showed a steady increase, peaking at approximately $7.2K in mid-February before stabilizing around $6.1K to $6.3K towards the end of March. Active user numbers surged, reaching over 3.1M in the third week of March.

Block Blast! from Hungry Studio maintained a strong presence with initial weekly downloads of 871K, though this number gradually declined to around 441K by the end of March. Despite no recorded revenue, the game maintained a substantial active user base, hovering around 3.5M at the beginning of the quarter and slightly decreasing to nearly 3M by the end.

Help Me: Tricky Story, also from ABI Game Studio, saw its downloads peak early at over 1.1M in mid-January before tapering off to about 308K by late March. Active users exhibited a similar trend, starting at 760K and reaching a peak of 2.9M in late January before settling around 1.9M by the end of the quarter.

Thief Puzzle: to pass a level by TapNation showed more modest weekly downloads, beginning at 561K in early January and declining to 240K by the end of March. Weekly revenue remained relatively stable, fluctuating slightly around $200 to $300. Active users decreased gradually from 1.6M at the start of the quarter to about 1.1M by the end.

Save the Doge from WONDER GROUP displayed consistent growth in weekly downloads, starting at 291K and peaking at nearly 498K in mid-March. Revenue, though modest, showed a steady climb, reaching $65 by the end of March. Active users also increased, climbing from 599K at the beginning of January to nearly 800K by the end of the quarter.

These trends highlight the dynamic nature of the puzzle game market on Android in Latin America. For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024